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- var §\x01§ = 705;
- while(true)
- {
- if(eval("\x01") == 705)
- {
- set("\x01",eval("\x01") - 549);
- §§push(true);
- }
- else if(eval("\x01") == 775)
- {
- set("\x01",eval("\x01") + 170);
- §§push(true);
- }
- else if(eval("\x01") == 910)
- {
- set("\x01",eval("\x01") - 202);
- §§push(true);
- }
- else
- {
- if(eval("\x01") == 528)
- {
- set("\x01",eval("\x01") + 247);
- §§push(§§pop() / §§pop());
- break;
- }
- if(eval("\x01") == 218)
- {
- set("\x01",eval("\x01") + 188);
- break;
- }
- if(eval("\x01") != 406)
- {
- if(eval("\x01") == 774)
- {
- set("\x01",eval("\x01") - 287);
- §§pop();
- }
- else
- {
- if(eval("\x01") == 156)
- {
- set("\x01",eval("\x01") + 62);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 188);
- }
- continue;
- }
- if(eval("\x01") == 202)
- {
- set("\x01",eval("\x01") + 112);
- break;
- }
- if(eval("\x01") == 354)
- {
- set("\x01",eval("\x01") + 556);
- §§push(mbord(§§pop() * §§pop()));
- break;
- }
- if(eval("\x01") == 709)
- {
- set("\x01",eval("\x01") - 408);
- §§push(true);
- continue;
- }
- if(eval("\x01") == 487)
- {
- set("\x01",eval("\x01") + 76);
- §§push(true);
- continue;
- }
- if(eval("\x01") == 301)
- {
- set("\x01",eval("\x01") - 99);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 112);
- }
- continue;
- }
- if(eval("\x01") == 945)
- {
- set("\x01",eval("\x01") - 171);
- if(§§pop())
- {
- set("\x01",eval("\x01") - 287);
- }
- continue;
- }
- if(eval("\x01") == 563)
- {
- set("\x01",eval("\x01") - 542);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 688);
- }
- continue;
- }
- if(eval("\x01") == 87)
- {
- set("\x01",eval("\x01") + 267);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 556);
- }
- continue;
- }
- if(eval("\x01") == 708)
- {
- set("\x01",eval("\x01") - 180);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 247);
- }
- continue;
- }
- if(eval("\x01") == 21)
- {
- set("\x01",eval("\x01") + 688);
- §§push(delete §§pop());
- break;
- }
- if(eval("\x01") != 314)
- {
- break;
- }
- set("\x01",eval("\x01") + 617);
- stop();
- var indx = Number(Number(_root.gameInfo.currentGame.level) + 1);
- var indx2 = Number(Number(_root.gameInfo.currentGame.carType));
- var indx3 = Number(Number(_root.gameInfo.currentGame.carType2));
- trace(">>>>>>>>>>>>>>>>>> " + _root.gameInfo.currentGame.carType);
- beginPos = this["cn_" + indx]._x;
- dx2 = 60;
- x0 = 70;
- x0_2 = 295;
- go = function()
- {
- getUrl("http://gamezhero.com/online-games/sports-games/hummerrallychampionship-arcade.html?utm_campaign=hrc&utm_source=hrc&utm_medium=play_lock_level_2in1", "_blank");
- };
- lock1.onPress = go;
- lock2.onPress = go;
- lock3.onPress = go;
- lock4.onPress = go;
- lock5.onPress = go;
- if(String(_url).indexOf("files.gamezhero.com/online/hummerrallychampionship/hummerrallychampionship.swf") == -1)
- {
- lock1._visible = 0;
- lock2._visible = 0;
- lock3._visible = 1;
- lock4._visible = 1;
- lock5._visible = 1;
- }
- else
- {
- lock1._visible = 0;
- lock2._visible = 0;
- lock3._visible = 0;
- lock4._visible = 0;
- lock5._visible = 0;
- }
- cn_1.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- cn_1.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- _root.gameInfo.currentGame.level = 0;
- indx = Number(Number(_root.gameInfo.currentGame.level) + 1);
- startBegun(indx);
- pointUpdate(indx);
- };
- cn_2.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- cn_2.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- _root.gameInfo.currentGame.level = 1;
- indx = Number(Number(_root.gameInfo.currentGame.level) + 1);
- startBegun(indx);
- pointUpdate(indx);
- };
- cn_3.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- cn_3.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- _root.gameInfo.currentGame.level = 2;
- indx = Number(Number(_root.gameInfo.currentGame.level) + 1);
- startBegun(indx);
- pointUpdate(indx);
- };
- cn_4.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- cn_4.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- _root.gameInfo.currentGame.level = 3;
- indx = Number(Number(_root.gameInfo.currentGame.level) + 1);
- startBegun(indx);
- pointUpdate(indx);
- };
- cn_5.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- cn_5.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- _root.gameInfo.currentGame.level = 4;
- indx = Number(Number(_root.gameInfo.currentGame.level) + 1);
- startBegun(indx);
- pointUpdate(indx);
- };
- startBegun = function(indx)
- {
- beginPos = this["cn_" + indx]._x;
- begun.onEnterFrame = function()
- {
- begun._x -= (begun._x - beginPos) / 5;
- if(Math.abs(begun._x - beginPos) < 0.5)
- {
- delete begun.onEnterFrame;
- }
- };
- };
- startBegun2 = function(indx2)
- {
- beginPos2 = x0 + dx2 * indx2;
- begun2.onEnterFrame = function()
- {
- begun2._x -= (begun2._x - beginPos2) / 5;
- if(Math.abs(begun2._x - beginPos2) < 0.5)
- {
- delete begun2.onEnterFrame;
- }
- };
- };
- startBegun3 = function(indx3)
- {
- beginPos3 = x0_2 + dx2 * indx3;
- begun3.onEnterFrame = function()
- {
- begun3._x -= (begun3._x - beginPos3) / 5;
- if(Math.abs(begun3._x - beginPos3) < 0.5)
- {
- delete begun3.onEnterFrame;
- }
- };
- };
- startBegun(indx);
- startBegun2(indx2);
- startBegun3(indx3);
- pointUpdate(indx);
- action;
- nextBtn.btn.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- nextBtn.btn.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- delete begun.onEnterFrame;
- action = 0;
- play();
- };
- nextBtn.btn2.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- nextBtn.btn2.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- delete begun.onEnterFrame;
- action = 1;
- play();
- };
- player1.car1.onRollOver = function()
- {
- _root.soundArc2.playSound("mouseOver2",0);
- };
- player1.car1.onPress = function()
- {
- _root.soundArc2.playSound("mouseClick",0);
- indx2 = 0;
- _root.gameInfo.currentGame.carType = 0;
- _level0.localTopScore.data.carType = _root.gameInfo.currentGame.carType;
- startBegun2(indx2);
- };
- §§push(player1.car2);
- §§push("onRollOver");
- }
- §§pop()[§§pop()] = §§pop();
- eval(§§constant(54))[§§constant(59)][§§constant(19)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(33),0);
- set(§§constant(5),1);
- set(§§constant(45),eval(§§constant(15)) + eval(§§constant(14)) * (eval(§§constant(5)) - 1));
- _root[§§constant(2)][§§constant(3)][§§constant(6)] = 1;
- eval(§§constant(56))[§§constant(57)][§§constant(58)][§§constant(6)] = _root[§§constant(2)][§§constant(3)][§§constant(6)];
- §§constant(44)(eval(§§constant(5)));
- };
- eval(§§constant(54))[§§constant(60)][§§constant(29)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(30),0);
- };
- eval(§§constant(54))[§§constant(60)][§§constant(19)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(33),0);
- set(§§constant(5),2);
- _root[§§constant(2)][§§constant(3)][§§constant(6)] = 2;
- eval(§§constant(56))[§§constant(57)][§§constant(58)][§§constant(6)] = _root[§§constant(2)][§§constant(3)][§§constant(6)];
- §§constant(44)(eval(§§constant(5)));
- };
- eval(§§constant(61))[§§constant(55)][§§constant(29)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(30),0);
- };
- eval(§§constant(61))[§§constant(55)][§§constant(19)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(33),0);
- set(§§constant(7),0);
- _root[§§constant(2)][§§constant(3)][§§constant(8)] = 0;
- eval(§§constant(56))[§§constant(57)][§§constant(58)][§§constant(8)] = _root[§§constant(2)][§§constant(3)][§§constant(8)];
- §§constant(47)(eval(§§constant(7)));
- };
- eval(§§constant(61))[§§constant(59)][§§constant(29)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(30),0);
- };
- eval(§§constant(61))[§§constant(59)][§§constant(19)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(33),0);
- set(§§constant(7),1);
- set(§§constant(45),eval(§§constant(15)) + eval(§§constant(14)) * (eval(§§constant(5)) - 1));
- _root[§§constant(2)][§§constant(3)][§§constant(8)] = 1;
- eval(§§constant(56))[§§constant(57)][§§constant(58)][§§constant(8)] = _root[§§constant(2)][§§constant(3)][§§constant(8)];
- §§constant(47)(eval(§§constant(7)));
- };
- eval(§§constant(61))[§§constant(60)][§§constant(29)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(30),0);
- };
- eval(§§constant(61))[§§constant(60)][§§constant(19)] = function()
- {
- _root[§§constant(31)][§§constant(32)](§§constant(33),0);
- set(§§constant(7),2);
- _root[§§constant(2)][§§constant(3)][§§constant(8)] = 2;
- eval(§§constant(56))[§§constant(57)][§§constant(58)][§§constant(8)] = _root[§§constant(2)][§§constant(3)][§§constant(8)];
- §§constant(47)(eval(§§constant(7)));
- };
- eval(§§constant(54))[§§constant(62)][§§constant(63)](0);
- eval(§§constant(61))[§§constant(62)][§§constant(63)](1);
- break;
- }
- set("\x01",eval("\x01") - 319);
- §§push(true);
- }
- }
-